Estimated/experimentally determined stats.įROGs in Advent Palace on higher difficulty.
Appears to imitate the M870's damage model.
PMCs carry standalone modules sometimes in Acts 2 and 3. They unlock the building.īehind Confinement Facility in storage shack without Rebels. Save Rebels in Act 2 in Cove Valley Village. Note: Effective range also varies with ammo-type.
Lock on distance goes up to 20.2 meters with laser sight.
Several Rebels in Act 2 after Cove Valley Village.
In MGO, the Assault Rifles skill helped.
Lock-on distance goes up to 15 meters with laser sight.
Several PMCs in Act 2 after Cove Valley Village.
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3 Charge levels, stats given for full charge.
Bolt-action (R2 cancels animation for quicker fire).Īct 2 Confinement Facility on opposite side of salt flats.
Its stats were most likely identical to the XM8.įROG sniper on Mountainside Trail or Finish Act 2.
In shack behind sandbags in Act 2 Cove Valley Village.
Lock-on distance goes up to 21 meters with laser sight.
Lock-on distance goes up to 24 meters with laser sight.
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Lock-on distance goes up to 37.5 with laser sight.Ĭlear game with Big Boss emblem or enter password ( Secrets).
Note: All SMGs (with the exception of the Patriot) select-fire with full- and semi-auto.
Maintains stun damage over effective range.
Non-lethal clear Advent Palace and Beauty and the Beast Unit to collect all dolls, then clear the game.
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Bullets can ricochet, but do less damage than the incident shot.Įntry of code 1aytmmymhk under Extras menu.
Equipped with laser sight with a flashlight by default.
First occurrence in Advent Palace top-floor vent shaft.ĭisarm some militia just before armored dozer appears at Vista Mansion in Act 2.įind under truck at Heliport in Act 4, aim afterwards for DP.
Performing a tactical reload will save a fraction of a second.ĭisarm PMC's primary weapon first, then disarm again for GSR.ĭisarm FROG's primary weapon first, then disarm again for Five-seveN.Īlert Resistance member in Act 3.
Maintains sleep/stun damage over effective range.
Penetrates helmets and body armor despite E-rank PNT.
45-70, which has a single bullet, and the Type-17, which requires that the clip be empty to reload. only exceptions (even with the wall-reload trick) to this are the Thor. This effect does not happen with any other firearm type. Tactical reloading: When reloading most pistols that require bullets, when there is at least one bullet left from the current clip, an extra bullet becomes available for the next clip when the reload finishes. Attenuation models tend to resemble bell curves or inverse-log curves. Note that bullets have some travel time before they reach their intended target, but are not affected by wind and gravity. This distance is usually about 2 meters less than what the Solid-Eye/XM25 reads.Īffects run speed. Given in kilograms with no attachments.ĭenotes whether the weapon was available in the now defunct Metal Gear Online. If it was exclusive to MGO, then it will be marked by "(only)." When a number is given, it is given in meters, as measured through the Solid-Eye. Affected by laser sight attachment.ĭistance over which damage can still be done (meters). Damage usually attenuates over this distance. How fast the weapon is able to be used after initiating reload. There is no apparent difference between the Foregrip A and Foregrip B attachments. Drastically affected by foregrip attachments, though it may not be reflected in displayed statistics. How effectively the projectile staggers the target.ĭetermines type/amount of material that can be penetrated. All-ranks can pierce the glass on civilian vehicles. B-rank is the minimum requirement to effectively pierce helmets and wooden crates. S-rank is the requirement to damage armored vehicles. Human enemies have 1000 psych. Body part multipliers apply. Human enemies have 1000 psych in VR. Body part multipliers apply. 5x to limbs, instant kill to head/pelvis (males only).Įxcept for instant kills, damage may be reduced by body armor/helmets on higher difficulty, or may be attenuated over distance. Human enemies have 1000 health in Virtual Range.